Andrew Rollings and Ernest Adams on game design / Andrew Rollings, Ernest Adams.
"Game design consists of four essential tasks: imagining a game, defining the way that it works, describing its internal elements, and communicating this information to others. This book examines each of these tasks and shows you not only what issues you will need to address in your design, but...
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Main Authors: | , |
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Format: | Book |
Language: | English |
Published: |
Indianapolis, Ind. :
New Riders,
[2003]
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Edition: | First edition. |
Subjects: |
MARC
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245 | 1 | 0 | |a Andrew Rollings and Ernest Adams on game design / |c Andrew Rollings, Ernest Adams. |
246 | 3 | 0 | |a On game design |
250 | |a First edition. | ||
264 | 1 | |a Indianapolis, Ind. : |b New Riders, |c [2003] | |
264 | 4 | |c ©2003 | |
300 | |a xxvi, 621 pages : |b illustrations ; |c 24 cm | ||
336 | |a text |b txt |2 rdacontent | ||
337 | |a unmediated |b n |2 rdamedia | ||
338 | |a volume |b nc |2 rdacarrier | ||
504 | |a Includes bibliographical references (pages 589-593) and index. | ||
505 | 0 | 0 | |g Pt. I. |t The Elements of Game Design -- |g Ch. 1. |t What Is Game Design? -- |g Ch. 2. |t Game Concepts -- |g Ch. 3. |t Game Settings and Worlds -- |g Ch. 4. |t Storytelling and Narrative -- |g Ch. 5. |t Character Development -- |g Ch. 6. |t Creating the User Experience -- |g Ch. 7. |t Gameplay -- |g Ch. 8. |t The Internal Economy of Games and Game Balancing -- |g Pt. II. |t The Genres of Games -- |g Ch. 9. |t Action Games -- |g Ch. 10. |t Strategy Games -- |g Ch. 11. |t Role-Playing Games -- |g Ch. 12. |t Sports Games -- |g Ch. 13. |t Vehicle Simulations -- |g Ch. 14. |t Construction and Management Simulations -- |g Ch. 15. |t Adventure Games -- |g Ch. 16. |t Artificial Life, Puzzle Games, and Other Games -- |g Ch. 17. |t Online Games -- |g Ch. 18. |t The Future of Gaming. |
520 | 1 | |a "Game design consists of four essential tasks: imagining a game, defining the way that it works, describing its internal elements, and communicating this information to others. This book examines each of these tasks and shows you not only what issues you will need to address in your design, but how to think about games and gameplay. After reading this book, you will have the tools you need to both design many kinds of games and create a professional-quality game design document."--BOOK JACKET. | |
588 | |a Machine converted from AACR2 source record. | ||
650 | 0 | |a Computer games |x Design. |9 789087 | |
650 | 0 | |a Computer games |x Programming. |9 328390 | |
700 | 1 | |a Adams, Ernest, |e author. |9 1055265 | |
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