Andrew Rollings and Ernest Adams on game design / Andrew Rollings, Ernest Adams.

"Game design consists of four essential tasks: imagining a game, defining the way that it works, describing its internal elements, and communicating this information to others. This book examines each of these tasks and shows you not only what issues you will need to address in your design, but...

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Bibliographic Details
Main Authors: Rollings, Andrew, 1972- (Author), Adams, Ernest (Author)
Format: Book
Language:English
Published: Indianapolis, Ind. : New Riders, [2003]
Edition:First edition.
Subjects:

MARC

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100 1 |a Rollings, Andrew,  |d 1972-  |e author.  |9 424271 
245 1 0 |a Andrew Rollings and Ernest Adams on game design /  |c Andrew Rollings, Ernest Adams. 
246 3 0 |a On game design 
250 |a First edition. 
264 1 |a Indianapolis, Ind. :  |b New Riders,  |c [2003] 
264 4 |c ©2003 
300 |a xxvi, 621 pages :  |b illustrations ;  |c 24 cm 
336 |a text  |b txt  |2 rdacontent 
337 |a unmediated  |b n  |2 rdamedia 
338 |a volume  |b nc  |2 rdacarrier 
504 |a Includes bibliographical references (pages 589-593) and index. 
505 0 0 |g Pt. I.  |t The Elements of Game Design --  |g Ch. 1.  |t What Is Game Design? --  |g Ch. 2.  |t Game Concepts --  |g Ch. 3.  |t Game Settings and Worlds --  |g Ch. 4.  |t Storytelling and Narrative --  |g Ch. 5.  |t Character Development --  |g Ch. 6.  |t Creating the User Experience --  |g Ch. 7.  |t Gameplay --  |g Ch. 8.  |t The Internal Economy of Games and Game Balancing --  |g Pt. II.  |t The Genres of Games --  |g Ch. 9.  |t Action Games --  |g Ch. 10.  |t Strategy Games --  |g Ch. 11.  |t Role-Playing Games --  |g Ch. 12.  |t Sports Games --  |g Ch. 13.  |t Vehicle Simulations --  |g Ch. 14.  |t Construction and Management Simulations --  |g Ch. 15.  |t Adventure Games --  |g Ch. 16.  |t Artificial Life, Puzzle Games, and Other Games --  |g Ch. 17.  |t Online Games --  |g Ch. 18.  |t The Future of Gaming. 
520 1 |a "Game design consists of four essential tasks: imagining a game, defining the way that it works, describing its internal elements, and communicating this information to others. This book examines each of these tasks and shows you not only what issues you will need to address in your design, but how to think about games and gameplay. After reading this book, you will have the tools you need to both design many kinds of games and create a professional-quality game design document."--BOOK JACKET. 
588 |a Machine converted from AACR2 source record. 
650 0 |a Computer games  |x Design.  |9 789087 
650 0 |a Computer games  |x Programming.  |9 328390 
700 1 |a Adams, Ernest,  |e author.  |9 1055265 
907 |a .b11043374  |b 03-10-17  |c 27-10-15 
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