Sex in video games / Brenda Brathwaite.
"Developers, publishers, retailers, and consumers are asking themselves: When is sex appropriate in a game? How far is too far? What will it mean for the product? For its distribution? For my company? For me? Do games with sexual content sell better? Are they generally profitable? So far, there...
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Main Author: | |
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Format: | Book |
Language: | English |
Published: |
Boston, Mass. :
Charles River Media,
[2007]
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Series: | Advances in computer graphics and game development.
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Subjects: |
Summary: | "Developers, publishers, retailers, and consumers are asking themselves: When is sex appropriate in a game? How far is too far? What will it mean for the product? For its distribution? For my company? For me? Do games with sexual content sell better? Are they generally profitable? So far, there are no definitive answers to these questions." "Sex in Video Games provides insight into this issue and presents guidelines and answers by studying the history of sexual content use in games and within the industry itself. In addition, the book considers ethical issues, parental and retailer responsibility, and explores industry attempts at self-regulation, along with a growing concern about potential censorship."--BOOK JACKET. |
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Physical Description: | xv, 319 pages : illustrations ; 25 cm. |
Bibliography: | Includes bibliographical references and index. |
ISBN: | 1584504595 9781584504597 |