Persuasive games : the expressive power of videogames / Ian Bogost.

"Videogames are both an expressive medium and a persuasive medium; they represent how real and imagined systems work, and they invite players to interact with those systems and form judgments about them. In this innovative analysis, Ian Bogost examines the way videogames mount arguments and inf...

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Bibliographic Details
Main Author: Bogost, Ian (Author)
Format: Book
Language:English
Published: Cambridge, Mass. : MIT Press, [2007]
Subjects:
Description
Summary:"Videogames are both an expressive medium and a persuasive medium; they represent how real and imagined systems work, and they invite players to interact with those systems and form judgments about them. In this innovative analysis, Ian Bogost examines the way videogames mount arguments and influence players. Drawing on the 2,500-year history of rhetoric, the study of persuasive expression, Bogost analyzes rhetoric's unique function in software in general and videogames in particular. The field of media studies already analyzes visual rhetoric, the art of using imagery and visual representation persuasively. Bogost argues that videogames, thanks to their basic representational mode of procedurality (rule-based representations and interactions), open a new domain for persuasion; they realize a new form of rhetoric."--BOOK JACKET.
Physical Description:xii, 450 pages : illustrations ; 24 cm
Bibliography:Includes bibliographical references (pages 401-436) and index.
ISBN:0262026147
9780262026147
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City Campus

  • Call Number:
    794.8 BOG
    Copy
    Available - City Campus Main Collection
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