The art of Halo : creating a virtual world / text by Eric S. Trautmann ; with additional material by Frank O'Connor.
"When Halo® hit the shelves with the launch of the Xbox® in 2001, it was an immediate sensation. This action-packed science fiction-military combat game, set on a distant, war-torn, artificial planet, became an instant triumph with gamers--and scored numerous awards for its innovations, irresis...
I tiakina i:
Kaituhi matua: | |
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Hōputu: | Pukapuka |
Reo: | English |
I whakaputaina: |
New York :
Del Rey,
2004.
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Putanga: | First edition. |
Ngā marau: |
Whakarāpopototanga: | "When Halo® hit the shelves with the launch of the Xbox® in 2001, it was an immediate sensation. This action-packed science fiction-military combat game, set on a distant, war-torn, artificial planet, became an instant triumph with gamers--and scored numerous awards for its innovations, irresistibility, and sheer thrills. The Art of Halo is a showcase of its stunning visual style, a fascinating guided tour through the making of the phenomenon--from bright idea to brilliant result--and a testament to the creativity of the artists at Bungie Studios."--Back cover. |
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Whakaahuatanga ōkiko: | xiii, 155 pages : illustrations (some colour) ; 28 cm |
ISBN: | 0345475860 9780345475862 |