Gaming cultures and place in Asia-Pacific / edited by Larissa Hjorth and Dean Chan.

"This collection explores the relationship between digital gaming and its cultural context by focusing on the burgeoning Asia-Pacific region. Encompassing key locations for global gaming production and consumption such as Japan, China, and South Korea, as well as increasingly significant sites...

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Bibliographic Details
Other Authors: Hjorth, Larissa (Editor), Chan, Dean (Editor)
Format: Book
Language:English
Published: New York : Routledge, 2009.
Series:Routledge studies in new media and cyberculture ; 5.
Subjects:
Description
Summary:"This collection explores the relationship between digital gaming and its cultural context by focusing on the burgeoning Asia-Pacific region. Encompassing key locations for global gaming production and consumption such as Japan, China, and South Korea, as well as increasingly significant sites including Australia and Singapore, the region provides a wealth of divergent examples of the role of gaming as a socio-cultural phenomenon. Drawing from micro ethnographic studies of specific games and gaming locales to macro political economy analyses of techno-nationalisms and trans-cultural flows, this collection provides an interdisciplinary model for thinking through the politics of gaming production, representation, and consumption in the region."--Publisher's website.
Physical Description:xii, 297 pages : illustrations ; 24 cm.
Bibliography:Includes bibliographical references and index.
ISBN:0415996279
9780415996273
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City Campus

  • Call Number:
    306.487 GAM
    Copy
    Available - City Campus Main Collection
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