AdvancED game design with Flash / Rex Van der Spuy.

"Creating games in Flash is a never-ending journey of exploration, learning, and most of all, fun. Once you’ve mastered the basics, a new world is opened up to you, enabling you to take your existing skills to the next level and discover new skills that will in turn open new doors. This book is...

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Bibliographic Details
Main Author: Van der Spuy, Rex (Author)
Format: Ebook
Language:English
Published: [New York] : Friends of ED, [2010]
Subjects:
Online Access:Springer eBooks
Description
Summary:"Creating games in Flash is a never-ending journey of exploration, learning, and most of all, fun. Once you’ve mastered the basics, a new world is opened up to you, enabling you to take your existing skills to the next level and discover new skills that will in turn open new doors. This book is a direct continuation of Foundation Game Design with Flash, and is a complete point-by-point roundup of the most important skills a Flash game designer needs to know. You’ll increase your Action Script knowledge and your game design skills while creating some excellent example games. You’ll learn advanced collision detection skills; professional AI and pathfinding; and how to load and save game data, create destructible environments, and build and switch game levels.Each chapter highlights a new advanced technique illustrated by practical examples.Examples of games are given in a variety of genres, all of which take an object-oriented programming approach.Advanced game design topics are covered, including vector-based collision reaction, pathfinding, billiard ball physics, and modeling game data."--Publisher's website.
Item Description:Includes index.
Physical Description:1 online resource (xxxvii, 766 pages) : illustrations
Format:Mode of access: World Wide Web.
ISBN:1283075164
1430227400
9781283075169
9781430227403
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