Business, technological, and social dimensions of computer games : multidisciplinary developments / Maria Manuela Cruz-Cunha, Vitor Hugo Carvalho and Paula Cristina Almeida Tavares, editors.

"Computer and online games have emerged as a critical area of study due to their implications for business and society, as well as their increased presence in individuals’ lives.Business, Technological and Social Dimensions of Computer Games: Multidisciplinary Developments is a collection of th...

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Bibliographic Details
Corporate Author: InfoSci-Books
Other Authors: Carvalho, Vitor Hugo, 1979-, Cruz-Cunha, Maria Manuela, 1964-, Tavares, Paula Cristina Almeida, 1973-
Format: Ebook
Language:English
Published: Hershey, PA : Information Science Reference, c2011.
Subjects:
Online Access:IGI Global e-Book Collection
Description
Summary:"Computer and online games have emerged as a critical area of study due to their implications for business and society, as well as their increased presence in individuals’ lives.Business, Technological and Social Dimensions of Computer Games: Multidisciplinary Developments is a collection of the most recent developments in all areas of game development, encompassing planning, design, marketing, business management, and consumer behavior. This publication explores a number of aspects of gaming, which include supporting technologies, human interaction, psychological and behavioral effects, business opportunities, and intellectual property considerations, offering readers a complete perspective on the evolution of games and gaming technologies."--Publisher's website.
Item Description:Description based on print version record.
Physical Description:1 online resource .)
Bibliography:Includes bibliographical references and index.
ISBN:1283126478
1466606649
1609605683 (Internet)
1609605683
9781283126472
9781466606647
9781609605681 (Internet)
9781609605681
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