Business, technological, and social dimensions of computer games : multidisciplinary developments / Maria Manuela Cruz-Cunha, Vitor Hugo Carvalho and Paula Cristina Almeida Tavares, editors.
"Computer and online games have emerged as a critical area of study due to their implications for business and society, as well as their increased presence in individuals’ lives.Business, Technological and Social Dimensions of Computer Games: Multidisciplinary Developments is a collection of th...
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Other Authors: | , , |
Format: | Ebook |
Language: | English |
Published: |
Hershey, PA :
Information Science Reference,
c2011.
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Subjects: | |
Online Access: | IGI Global e-Book Collection |
Summary: | "Computer and online games have emerged as a critical area of study due to their implications for business and society, as well as their increased presence in individuals’ lives.Business, Technological and Social Dimensions of Computer Games: Multidisciplinary Developments is a collection of the most recent developments in all areas of game development, encompassing planning, design, marketing, business management, and consumer behavior. This publication explores a number of aspects of gaming, which include supporting technologies, human interaction, psychological and behavioral effects, business opportunities, and intellectual property considerations, offering readers a complete perspective on the evolution of games and gaming technologies."--Publisher's website. |
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Item Description: | Description based on print version record. |
Physical Description: | 1 online resource .) |
Bibliography: | Includes bibliographical references and index. |
ISBN: | 1283126478 1466606649 1609605683 (Internet) 1609605683 9781283126472 9781466606647 9781609605681 (Internet) 9781609605681 |