Business, technological, and social dimensions of computer games : multidisciplinary developments / Maria Manuela Cruz-Cunha, Vitor Hugo Carvalho and Paula Cristina Almeida Tavares, editors.
"Computer and online games have emerged as a critical area of study due to their implications for business and society, as well as their increased presence in individuals’ lives.Business, Technological and Social Dimensions of Computer Games: Multidisciplinary Developments is a collection of th...
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Format: | Ebook |
Language: | English |
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Hershey, PA :
Information Science Reference,
c2011.
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Online Access: | IGI Global e-Book Collection |
Table of Contents:
- Section 1. Supporting Technologies and Tools:
- 1. Video Games as Aggregating Mediums and Resulting Products of Several Visual Communication Languages / Paula Tavares, Pedro Mota Teixeira, Leonardo Pereira, Maria Manuela Cruz-Cunha
- 2. AI Design for Believable Characters via Gameplay Design Patterns / Petri Lankoski, Anja Johansson, Benny Karlsson, Staffan Björk, Pierangelo Dell’Acqua
- 3. A Practice-Based Analysis of Social Interaction in a Massively Multiplayer Online Gaming Environment / Giannis Milolidakis, Chris Kimble, Corinne Grenier
- 4. Character Animation: Past, Present and Future / Verónica Costa Orvalho, João Orvalho
- 5. Enhancing Online Games with Agents / Agostino Poggi
- 6. Questing for Standards: Role Playing Games in Second Life / Mark G. Elwell
- 7. Artificial Intelligence in Games Evolution / Murillo Guimarães Carneiro
- 8. Once Upon a Time: The Convergence of Interactive Storytelling and Computer Games / Jouni Smed
- Section 2. Human Computer Interaction:
- 9. Game Led HCI Improvements / Michael Barlow
- 10. Human-Computer Interaction in Games Using Computer Vision Techniques / Vladimir Devyatkov, Alexander Alfimtsev
- 11. Human-Computer Interaction and Artificial Intelligence: Multidisciplinarity Aiming Game Accessibility / Sarajane Marques Peres, Clodis Boscarioli, Jorge Bidarra, Marcelo Fantinato
- 12. Mobile Gaming: Exploring Spaces and Places / Blaine Hoffman
- Section 3. Psychological, Behavioral and Social Effects:
- 13. A Multiplayer Team Performance Task: Design and Evaluation / Henry H. Emurian, Gerald C. Canfield, Peter G. Roma, Zabecca S. Brinson, Eric D. Gasior, Robert D. Hienz, Steven R. Hursh, Joseph V. Brady
- 14. Emotional Journeys in Game Design Teams / Patrick Stacey, Joe Nandhakumar
- 15. The Contribution of Videogames to Anti-Social Attitudes and Behaviours amongst Youngsters / Olga Albuquerque, Gillian Grace Moreira
- 16. Gamer Talk: Becoming Impenetrably Efficient / Matthew Sharritt, R. Kelly Aune, Daniel D. Suthers
- 17. Playing with Violence: An Updated Review on the Effects of Playing Violent Electronic Games / Patrícia Arriaga, Augusta Gaspar, Francisco Esteves
- 18. Knowing the Game: A Review of Videogames and Entertainment Software in the United States - Trends and Future Research Opportunities / Julio Angel Ortiz
- 19. Meaningful Video Games: Drama-Based Video Games as Transformational Experience / Stephen Brock Schafer, Gino Yu
- Section 4. Business Opportunities and Applications:
- 20. Application of Serious Games in Industrial Contexts / Heiko Duin, Jannicke Baalsrud Hauge, Felix Hunecker, Klaus-Dieter Thoben
- 21. Building Customer Relationship through Game Mechanics in Social Games / Juho Hamari, Aki Järvinen
- 22. Games and Advertising / Inês de Seixas Duarte, António Manuel Valente de Andrade
- 23. Business Process Management in the Computer Games Industry / Fernando Belfo
- 24. New Business Models for the Computer Gaming Industry: Selling an Adventure / Martin Heitmann, Kay Tidten
- 25. Pluralistic Coordination / Peter J. Denning, Fernando Flores, Gloria Flores
- 26. Business Opportunities in Social Virtual Worlds / Danny Pannicke, Jonas Repschläger, Rüdiger Zarnekow
- 27. How has the Internet Evolved the Videogame Medium? / Kostas Anagnostou
- Section 5. Property Rights:
- 28. Computer Games and Intellectual Property Law: Derivative Works, Copyright and Copyleft / Pedro Pina
- 29. Law, Architecture, Gameplay, and Marketing / Peter J. Wasilko.