Computer games as educational and management tools : uses and approaches / Maria Manuela Cruz-Cunha, Vitor Hugo Carvalho, and Paula Cristina Almeida Tavares, editors.

"Though once considered purely for their entertainment value, computer and online games have applications as learning tools in learning in a variety of different environments.Computer Games as Educational and Management Tools: Uses and Approaches considers the many uses of games and simulations...

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Bibliographic Details
Corporate Author: InfoSci-Books
Other Authors: Carvalho, Vitor Hugo, 1979-, Cruz-Cunha, Maria Manuela, 1964-, Tavares, Paula Cristina Almeida, 1973-
Format: Ebook
Language:English
Published: Hershey, PA : Information Science Reference, c2011.
Subjects:
Online Access:IGI Global e-Book Collection
Description
Summary:"Though once considered purely for their entertainment value, computer and online games have applications as learning tools in learning in a variety of different environments.Computer Games as Educational and Management Tools: Uses and Approaches considers the many uses of games and simulations, focusing specifically on their use in organizational and educational settings. Providing perspectives on gaming for distance learning, gaming for rehabilitation, business simulators, and motivational games, this publication explores new and emerging trends in this ever-evolving area of research."--Publisher's website.
Item Description:Description based on print version record.
Physical Description:1 online resource .)
Bibliography:Includes bibliographical references and index.
ISBN:1283126486
1466606657
1609605705 (Internet)
1609605705
9781283126489
9781466606654
9781609605704 (Internet)
9781609605704
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