Computer games as educational and management tools : uses and approaches / Maria Manuela Cruz-Cunha, Vitor Hugo Carvalho, and Paula Cristina Almeida Tavares, editors.
"Though once considered purely for their entertainment value, computer and online games have applications as learning tools in learning in a variety of different environments.Computer Games as Educational and Management Tools: Uses and Approaches considers the many uses of games and simulations...
Saved in:
Corporate Author: | |
---|---|
Other Authors: | , , |
Format: | Ebook |
Language: | English |
Published: |
Hershey, PA :
Information Science Reference,
c2011.
|
Subjects: | |
Online Access: | IGI Global e-Book Collection |
Summary: | "Though once considered purely for their entertainment value, computer and online games have applications as learning tools in learning in a variety of different environments.Computer Games as Educational and Management Tools: Uses and Approaches considers the many uses of games and simulations, focusing specifically on their use in organizational and educational settings. Providing perspectives on gaming for distance learning, gaming for rehabilitation, business simulators, and motivational games, this publication explores new and emerging trends in this ever-evolving area of research."--Publisher's website. |
---|---|
Item Description: | Description based on print version record. |
Physical Description: | 1 online resource .) |
Bibliography: | Includes bibliographical references and index. |
ISBN: | 1283126486 1466606657 1609605705 (Internet) 1609605705 9781283126489 9781466606654 9781609605704 (Internet) 9781609605704 |