Half-real : video games between real rules and fictional worlds / Jesper Juul.
Jesper Juul examines the constantly evolving tension between rules & fiction in video games. He argues that such games are both a departure from & a development of traditional non-electronic games.
I tiakina i:
Kaituhi matua: | |
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Hōputu: | Pukapuka |
Reo: | English |
I whakaputaina: |
Cambridge, Mass. ; London :
MIT Press,
2011.
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Ngā marau: |
Whakarāpopototanga: | Jesper Juul examines the constantly evolving tension between rules & fiction in video games. He argues that such games are both a departure from & a development of traditional non-electronic games. |
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Whakaahutanga tūemi: | Originally published: 2005. |
Whakaahuatanga ōkiko: | 1 volume : illustrations ; 23 cm |
Rārangi puna kōrero: | Includes bibliographical references and index. |
ISBN: | 0262516519 (pbk.) 9780262516518 (pbk.) |