Cases on the assessment of scenario and game-based virtual worlds in higher education / [edited by] Shannon Kennedy-Clark, Kristina Everett, Penny Wheeler.
"The ever-growing creation of new internet technologies has led to a growing trend and use of scenario-based virtual environments and serious games in education. Along with these new technologies, there is an increasing interest in how students can be effectively assessed when using these virtu...
Saved in:
Other Authors: | , , |
---|---|
Format: | Ebook |
Language: | English |
Published: |
Hershey, PA :
Information Science Reference,
[2014]
|
Series: | Premier reference source.
|
Subjects: | |
Online Access: | IGI Global e-Book Collection |
Summary: | "The ever-growing creation of new internet technologies has led to a growing trend and use of scenario-based virtual environments and serious games in education. Along with these new technologies, there is an increasing interest in how students can be effectively assessed when using these virtual environments.Cases on the Assessment of Scenario and Game-Based Virtual Worlds in Higher Education is a comprehensive collection that provides aspects of assessment in virtual worlds combined with lessons learned from critical reflection. These case studies present successes, challenges, and innovations to be utilized as a framework for practitioners and researchers to base their own effective forms of scenario-based learning. This publication would be of particular interest to practice-based disciplines such as education, nursing, medicine, and social work."--Publisher's website. |
---|---|
Physical Description: | 1 online resource (xxiii, 333 pages) : illustrations. |
Format: | Mode of access: World Wide Web. |
Bibliography: | Includes bibliographical references and index. |
ISBN: | 1466644710 1466644737 9781466644717 9781466644731 |