Handbook of research on holistic perspectives in gamification for clinical practice / Daniel Novak, Czech Technical University in Prague, Czech Republic, Bengisu Tulu, Worcester Polytechnic Institue, USA, Håvar Brendryen, Norwegian Center for Addiction Research, University of Oslo, Norway.
"Over the past decade, the healthcare industry has adopted games as a powerful tool for promoting personal health and wellness. Utilizing principles of gamification to engage patients with positive reinforcement, these games promote stronger attention to clinical and self-care guidelines, and o...
I tiakina i:
Ngā kaituhi matua: | , , |
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Hōputu: | iPukapuka |
Reo: | English |
I whakaputaina: |
Hershey, PA :
Medical Information Science Reference,
2016.
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Rangatū: | Advances in medical technologies and clinical practice book series.
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Ngā marau: | |
Urunga tuihono: | IGI Global e-Book Collection |
Whakarāpopototanga: | "Over the past decade, the healthcare industry has adopted games as a powerful tool for promoting personal health and wellness. Utilizing principles of gamification to engage patients with positive reinforcement, these games promote stronger attention to clinical and self-care guidelines, and offer exciting possibilities for primary prevention.Targeting an audience of academics, researchers, practitioners, healthcare professionals, and even patients, the Handbook of Research on Holistic Perspectives in Gamification for Clinical Practices reviews current studies and empirical evidence, highlights critical principles of gamification, and fosters the increasing application of games at the practical, clinical level."--Publisher's website. |
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Whakaahuatanga ōkiko: | 1 online resource (xxix, 636 pages) : illustrations. |
Hōputu: | Mode of access: World Wide Web. |
Rārangi puna kōrero: | Includes bibliographical references and index. |
ISBN: | 1466695234 1466695242 9781466695238 9781466695245 |