Transactions on edutainment IX / Zhigeng Pan [and others] (eds.).
This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storyt...
Saved in:
Main Author: | |
---|---|
Format: | Ebook |
Language: | English |
Published: |
Berlin ; New York :
Springer,
[2013]
|
Series: | Lecture notes in computer science ;
7544. |
Subjects: | |
Online Access: | Springer eBooks |
Summary: | This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. This issue contains a special section on serious games with 8 outstanding contributions from the VS-Games 2011 conference; furthermore, there are 13 regular papers. These contributions clearly demonstrate the use of serious games and virtual worlds for edutainment applications and form a basis for further exploration and new ideas. |
---|---|
Item Description: | Includes author index. |
Physical Description: | 1 online resource. |
ISSN: | 0302-9743 ; |