Transactions on edutainment IX / Zhigeng Pan [and others] (eds.).

This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storyt...

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Bibliographic Details
Main Author: Pan, Zhigeng, 1965- (Author)
Format: Ebook
Language:English
Published: Berlin ; New York : Springer, [2013]
Series:Lecture notes in computer science ; 7544.
Subjects:
Online Access:Springer eBooks
Description
Summary:This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. This issue contains a special section on serious games with 8 outstanding contributions from the VS-Games 2011 conference; furthermore, there are 13 regular papers. These contributions clearly demonstrate the use of serious games and virtual worlds for edutainment applications and form a basis for further exploration and new ideas.
Item Description:Includes author index.
Physical Description:1 online resource.
ISSN:0302-9743 ;
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