Production rendering : design and implementation / Ian Stephenson (ed.).

"In the past, rendering systems used a range of different approaches, each compatible and able to handle certain kinds of images. However, the last few years have seen the development of practical techniques, which bring together many areas of research into stable, production ready rendering to...

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Bibliographic Details
Main Author: Stephenson, Ian, 1968- (Author)
Format: Ebook
Language:English
Published: London : Springer, [2005]
Subjects:
Online Access:Springer eBooks
Description
Summary:"In the past, rendering systems used a range of different approaches, each compatible and able to handle certain kinds of images. However, the last few years have seen the development of practical techniques, which bring together many areas of research into stable, production ready rendering tools.Production Rendering: Design and Implementation is written by experienced graphics software developers and discusses the techniques they have used to implement feature film quality rendering engines.Key Topics:- A rendering framework for managing a micro polygon-oriented graphics pipeline- Problems presented by different types of geometry showing how different surface types can be made ready for shading- Shading and how it fits into a rendering pipeline- How to write a good shader compiler- Ray tracing in a production renderer- Incorporating global illumination into a renderer- Gathering surface samples into a final image- Tips and tricks in rendering"--Publisher's website.
Physical Description:1 online resource (xv, 302 pages, 16 pages of plates) : illustrations (some colour)
Bibliography:Includes bibliographical references and index.
ISBN:1852338210
9781852338213
1280312807
9781280312809
1846280850
9781846280856
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