Understanding 3-D animation using Maya / John Edgar Park.

"Many animators and designers would like to supplement their Maya learning with a less-technical, more helpful book. This self-study manual is both a general guide for understanding 3-D computer graphics and a specific guide for learning the fundamentals of Maya: workspace, modeling, animation,...

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Bibliographic Details
Main Author: Park, John Edgar, 1972- (Author)
Format: Ebook
Language:English
Published: New York : Springer, [2005]
Subjects:
Online Access:Springer eBooks
Description
Summary:"Many animators and designers would like to supplement their Maya learning with a less-technical, more helpful book. This self-study manual is both a general guide for understanding 3-D computer graphics and a specific guide for learning the fundamentals of Maya: workspace, modeling, animation, shading, lighting, and rendering.Understanding 3-D Animation Using Maya covers these fundamentals in each chapter so that readers gain increasingly detailed knowledge. After an initial 'concepts' section launches each chapter, hands-on tutorials are provided, as well as a chapter project that progressively adds newly learned material and culminates in the final animated short. This is the first book on Maya that teaches the subject using a sensible, proven methodology for both novices and intermediate users.Topics and features:- Proven method that emphasizes preliminaries to every chapter- Integrates the " why" concepts of 3-D simultaneously with the " how-to" techniques- Skills reinforced with tutorials and chapter projects- Real-world experience distilled into helpful hints and step-by-step guides for common tasks"--Publisher's website.
Physical Description:1 online resource (xviii, 313 pages) : illustrations
Bibliography:Includes bibliographical references.
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