Understanding 3-D animation using Maya / John Edgar Park.
"Many animators and designers would like to supplement their Maya learning with a less-technical, more helpful book. This self-study manual is both a general guide for understanding 3-D computer graphics and a specific guide for learning the fundamentals of Maya: workspace, modeling, animation,...
I tiakina i:
Kaituhi matua: | |
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Hōputu: | iPukapuka |
Reo: | English |
I whakaputaina: |
New York :
Springer,
[2005]
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Ngā marau: | |
Urunga tuihono: | Springer eBooks |
Whakarāpopototanga: | "Many animators and designers would like to supplement their Maya learning with a less-technical, more helpful book. This self-study manual is both a general guide for understanding 3-D computer graphics and a specific guide for learning the fundamentals of Maya: workspace, modeling, animation, shading, lighting, and rendering.Understanding 3-D Animation Using Maya covers these fundamentals in each chapter so that readers gain increasingly detailed knowledge. After an initial 'concepts' section launches each chapter, hands-on tutorials are provided, as well as a chapter project that progressively adds newly learned material and culminates in the final animated short. This is the first book on Maya that teaches the subject using a sensible, proven methodology for both novices and intermediate users.Topics and features:- Proven method that emphasizes preliminaries to every chapter- Integrates the " why" concepts of 3-D simultaneously with the " how-to" techniques- Skills reinforced with tutorials and chapter projects- Real-world experience distilled into helpful hints and step-by-step guides for common tasks"--Publisher's website. |
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Whakaahuatanga ōkiko: | 1 online resource (xviii, 313 pages) : illustrations |
Rārangi puna kōrero: | Includes bibliographical references. |