Haptic interaction with deformable objects : modelling VR systems for textiles / Guido Böttcher.

"The focus from most Virtual Reality (VR) systems lies mainly on the visual immersion of the user. But the emphasis only on the visual perception is insufficient for some applications as the user is limited in his interactions within the VR.Therefore the textbook presents the principles and the...

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Bibliographic Details
Main Author: Böttcher, Guido, 1977- (Author)
Format: Ebook
Language:English
Published: London ; New York : Springer, [2011]
Series:Springer series on touch and haptic systems.
Subjects:
Online Access:Springer eBooks
Description
Summary:"The focus from most Virtual Reality (VR) systems lies mainly on the visual immersion of the user. But the emphasis only on the visual perception is insufficient for some applications as the user is limited in his interactions within the VR.Therefore the textbook presents the principles and theoretical background to develop a VR system that is able to create a link between physical simulations and haptic rendering which requires update rates of 1\,k Hz for the force feedback. Special attention is given to the modeling and computation of contact forces in a two-finger grasp of textiles. Addressing further the perception of small scale surface properties like roughness, novel algorithms are presented that are not only able to consider the highly dynamic behaviour of textiles but also capable ofcomputing the small forces needed for the tactile rendering at the contact point.Final analysis of the entire VR system is being made showing the problems and the solutions found in the work"--Publisher's website.
Physical Description:1 online resource (xi, 140 pages) : illustrations (chiefly colour).
Bibliography:Includes bibliographical references and index.
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