Video game design : principles and practices from the ground up / Michael Salmond.
"Video Game Design is a visual introduction to integrating core design essentials, such as critical analysis, mechanics and aesthetics, prototyping, level design, into game design. Using a raft of examples from a diverse range of leading international creatives and award-winning studios, this i...
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Main Author: | |
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Format: | Book |
Language: | English |
Published: |
London :
Fairchild Books, an imprint of Bloomsbury Publishing Plc,
[2016]
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Subjects: |
Summary: | "Video Game Design is a visual introduction to integrating core design essentials, such as critical analysis, mechanics and aesthetics, prototyping, level design, into game design. Using a raft of examples from a diverse range of leading international creatives and award-winning studios, this is a must-have guide for budding game designers. Industry perspectives from game industry professionals provide fascinating insights into this creative field, and each chapter concludes with a workshop project to help you put what you've learnt into practice to plan and develop your own games. With over 200 images from some of the best-selling, most creative games of the last 30 years, this is an essential introduction to industry practice, helping readers develop practical skills for video game creation."--Publisher's website. |
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Physical Description: | 270 pages : illustrations (chiefly colour) ; 27 cm |
Bibliography: | Includes bibliographical references and index. |
ISBN: | 147256748X 9781472567482 |