Interpreting and animating the Tāwhaki myth cycle in a video game: an exegesis submitted to AUT University in partial fulfilment of the requirements for the degree of Master of English and New Media Studies (MENMS), 2018 / Isaac Waetford ; supervisor: Tof Eklund.

This exegesis explores the ways in which the Tāwhaki myths may be interpreted in a video game. The Tāwhaki myths were chosen because of their relative obscurity in the modern era (Mead, 1996). I examine three possible ways these myths may be interpreted using digital media. I then build a video game...

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Bibliographic Details
Main Author: Waetford, Isaac (Author)
Corporate Author: Auckland University of Technology. School of Language and Culture
Format: Ethesis
Language:English
Subjects:
Online Access:Click here to access this resource online
Description
Summary:This exegesis explores the ways in which the Tāwhaki myths may be interpreted in a video game. The Tāwhaki myths were chosen because of their relative obscurity in the modern era (Mead, 1996). I examine three possible ways these myths may be interpreted using digital media. I then build a video game prototype based on one of these interpretations. I conclude with a discussion about the creation process of building this prototype, focusing primarily on writing issues which pertain to the retelling of the Tāwhaki myths.
Author supplied keywords: Tāwhaki; Video game; Game writing; Māori myths; Pūrākau.
Physical Description:1 online resource
Bibliography:Includes bibliographical references.
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