Story meets story world : how do you construct a non-linear, narrative-rich virtual reality experience while working within the confines of a traditional MMORPG? : a thesis submitted to Auckland University of Technology in partial fulfilment of the requirements for the degree of Master of English and New Media Studies (MENMS), 2018 / Nicholas Jones ; supervisor: Tof Eklund.

With the affordances of the immersive technology of Virtual Reality, game designers are looking to find a new language for MMORPG narrative; one that matches the dynamic, non-linear and interactive nature of the medium. Using the context of commercial video game Orbus VR, this study attempts to crea...

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Bibliographic Details
Main Author: Jones, Nicholas (Author)
Corporate Author: Auckland University of Technology. School of Language and Culture
Format: Ethesis
Language:English
Subjects:
Online Access:Click here to access this resource online
Description
Summary:With the affordances of the immersive technology of Virtual Reality, game designers are looking to find a new language for MMORPG narrative; one that matches the dynamic, non-linear and interactive nature of the medium. Using the context of commercial video game Orbus VR, this study attempts to create a story world that can navigate and work within the confines of Virtual Reality. The outcome of the research is presented as an online transmedia Story Bible, along with an exegesis to contextualise the study and identify some of the primary issues and themes to emerge.
Author supplied keywords: Narrative design; Game writing; MMORPG; Video games; Game development; Fantasy; RPG; virtual reality; VR; Storytelling; English; New media; Creative writing; Transmedia.
Physical Description:1 online resource
Bibliography:Includes bibliographical references.
Access:Embargoed until Tuesday, 12 April 2022.
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