Making smart cities more playable : exploring playable cities / Anton Nijhot, editor.

"This book explores the ways in which the broad range of technologies that make up the smart city infrastructure can be harnessed to incorporate more playfulness into the day-to-day activities that take place within smart cities, making them not only more efficient but also more enjoyable for t...

Whakaahuatanga katoa

I tiakina i:
Ngā taipitopito rārangi puna kōrero
Ētahi atu kaituhi: Nijholt, Anton, 1946- (Editor)
Hōputu: iPukapuka
Reo:English
I whakaputaina: Singapore : Springer, [2020]
Rangatū:Gaming media and social effects.
Ngā marau:
Urunga tuihono:Springer eBooks
Whakaahuatanga
Whakarāpopototanga:"This book explores the ways in which the broad range of technologies that make up the smart city infrastructure can be harnessed to incorporate more playfulness into the day-to-day activities that take place within smart cities, making them not only more efficient but also more enjoyable for the people who live and work within their confines. The book addresses various topics that will be of interest to playable cities stakeholders, including the human–computer interaction and game designer communities, computer scientists researching sensor and actuator technology in public spaces, urban designers, and (hopefully) urban policymakers.This is a follow-up to another book on Playable Cities edited by Anton Nijholt and published in 2017 in the same book series, Gaming Media and Social Effects."--Publisher's website.
Whakaahuatanga ōkiko:1 online resource (xi, 377 pages) : illustrations.
Rārangi puna kōrero:Includes bibliographical references.
ISBN:9789811397646
9789811397653
9811397643
9811397651
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Ipurangi

Springer eBooks
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