Virtual and augmented reality in education, art, and museums / [edited by] Giuliana Guazzaroni and Anitha S. Pillai.

"Due to the growing prevalence of artificial intelligence technologies, schools, museums, and art galleries will need to change traditional ways of working and conventional thought processes to fully embrace their potential. Integrating virtual and augmented reality technologies and wearable de...

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Bibliographic Details
Other Authors: Guazzaroni, Giuliana, 1968- (Editor), Pillai, Anitha S., 1967- (Editor)
Format: Ebook
Language:English
Published: Hershey, PA : Engineering Science Reference, an imprint of IGI Global, [2020]
Series:Advances in computational intelligence and robotics (ACIR) book series.
Subjects:
Online Access:IGI Global e-Book Collection
Description
Summary:"Due to the growing prevalence of artificial intelligence technologies, schools, museums, and art galleries will need to change traditional ways of working and conventional thought processes to fully embrace their potential. Integrating virtual and augmented reality technologies and wearable devices into these fields can promote higher engagement in an increasingly digital world. Virtual and Augmented Reality in Education, Art, and Museums is an essential research book that explores the strategic role and use of virtual and augmented reality in shaping visitor experiences at art galleries and museums and their ability to enhance education. Highlighting a range of topics such as online learning, digital heritage, and gaming, this book is ideal for museum directors, tour developers, educational software designers, 3D artists, designers, curators, preservationists, conservationists, education coordinators, academicians, researchers, and students. "--Publisher's website.
Physical Description:1 online resource (xxv, 385 pages) : illustrations.
Bibliography:Includes bibliographical references and index.
ISBN:1799817962
9781799817963
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