Synchronous reality : place and memory in virtual installation : [a thesis submitted to Auckland University of Technology in fulfilment of the requirements for the degree of Doctor of Philosophy (PhD), 2020] / David Evans Bailey ; supervisors: Janine Randerson, Susan Hedges.

This practice-led research reanimates my own place-based memories; placing participants in an immersive installation to conjure sensorial recollections, both physical and virtual. Visual, aural, kinesthetic, tactile and olfactory perceptual encounters draw the audience into memories of particular in...

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Bibliographic Details
Main Author: Bailey, David Evans (Author)
Corporate Author: Auckland University of Technology
Format: Ethesis
Language:English
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Online Access:Click here to access this resource online
Description
Summary:This practice-led research reanimates my own place-based memories; placing participants in an immersive installation to conjure sensorial recollections, both physical and virtual. Visual, aural, kinesthetic, tactile and olfactory perceptual encounters draw the audience into memories of particular interior spaces past. The research asks how personal experiences, in particular intimacy and solitude, can be evoked and intensified in a virtual space, over a duration of time. The term Synchronous Reality was developed to describe the simultaneity of multiple spaces and temporalities in a coherent virtual and physical installation that generates poetic-sensory interactions. Through a series of installation events using the HTC Vive technology in gallery, lab and theatrical sites, I have explored the feeling of 'being there', through embodied experience. The primary methodology is autoethnographic, including creative stages of self-reflection, diaristic entries, photography and animation. I consider the kinds of intensive art experiences that can be generated through emergent VR technologies, at the interface between physical objects and virtual rooms, or psychological landscapes. The confined interior of a caravan has become a key figure where virtual objects conjoin with their physical counterparts in an installation form. The research has expanded to consider whether a sense of intimacy could also be fostered in audiences to bring about a connection with their own past. Through focus groups and interviews this study investigates whether a recreated, personal memory in an immersive artwork could also resonate with participants and, in turn, allow them to recall their own place-based narratives. Philosophers explored by the practice suggest that we can relive our daydreams; synchronous reality in art practice indeed revives my own memories, yet the research also indicates that embodied, durational encounters with virtual spaces can evoke place-based memories in others.
Author supplied keywords: Synchronous Reality; Virtual Reailty; VR; Immersion; Virtual Space; Immersive Technology.
Physical Description:1 online resource
Bibliography:Includes bibliographical references.
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