How to do things with videogames / Ian Bogost.
"In recent years, computer games have moved from the margins of popular culture to its center. This book explores the many ways computer games are used today: documenting important historical and cultural events, educating both children and adults; promoting commercial products; and serving as...
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Main Author: | |
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Format: | Ebook |
Language: | English |
Published: |
Minneapolis :
University of Minnesota Press,
©2011.
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Series: | Electronic mediations ;
v. 38. |
Subjects: | |
Online Access: | Click here to view this book |
Summary: | "In recent years, computer games have moved from the margins of popular culture to its center. This book explores the many ways computer games are used today: documenting important historical and cultural events, educating both children and adults; promoting commercial products; and serving as platforms for art, pornography, exercise, relaxation, pranks, and politics." --Publisher description. |
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Physical Description: | 1 online resource (180 pages) |
Bibliography: | Includes bibliographical references. |
ISBN: | 0816678677 9780816678679 |