Transactions on edutainment XVI / edited by Zhigeng Pan, Adrian David Cheok, Wolfgang Müller, Mingmin Zhang.
This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storyt...
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Other Authors: | , , , |
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Format: | Ebook |
Language: | English |
Published: |
Berlin, Germany :
Springer,
2020.
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Series: | Lecture notes in computer science ;
11782. |
Subjects: | |
Online Access: | Springer eBooks |
Summary: | This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 27 papers presented in this issue were organized in topical sections named: e-learning and on-line apps; image and graphics; VR/AR; CV and AI; and animation and miscellaneous. |
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Item Description: | 4.3 Analysis Result. Includes author index. |
Physical Description: | 1 online resource (294 pages). |
ISBN: | 3662615096 9783662615096 366261510X 9783662615102 |