3D mesh processing and character animation : with examples using OpenGL, OpenMesh and Assimp / Ramakrishnan Mukundan.

3D Mesh Processing and Character Animation focusses specifically on topics that are important in three-dimensional modelling, surface design and real-time character animation. It provides an in-depth coverage of data structures and popular methods used in geometry processing, keyframe and inverse ki...

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Bibliographic Details
Main Author: Mukundan, Ramakrishnan (Author)
Format: Ebook
Language:English
Published: Cham, Switzerland : Springer, 2022.
Subjects:
Online Access:Springer eBooks
Description
Summary:3D Mesh Processing and Character Animation focusses specifically on topics that are important in three-dimensional modelling, surface design and real-time character animation. It provides an in-depth coverage of data structures and popular methods used in geometry processing, keyframe and inverse kinematics animations and shader based processing of mesh objects. It also introduces two powerful and versatile libraries, OpenMesh and Assimp, and demonstrates their usefulness through implementations of a wide range of algorithms in mesh processing and character animation respectively. This Textbook is written for students at an advanced undergraduate or postgraduate level who are interested in the study and development of graphics algorithms for three-dimensional mesh modeling and analysis, and animations of rigged character models. The key topics covered in the book are mesh data structures for processing adjacency queries, simplification and subdivision algorithms, mesh parameterization methods, 3D mesh morphing, skeletal animation, motion capture data, scene graphs, quaternions, inverse kinematics algorithms, OpenGL-4 tessellation and geometry shaders, geometry processing and terrain rendering.
Physical Description:1 online resource
Bibliography:Includes bibliographical references and index.
ISBN:3030813533
9783030813536
3030813541
9783030813543
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