Developing graphics frameworks with Python and OpenGL / Lee Stemkoski, Michael Pascale.
"Developing Graphics Frameworks with Python and OpenGL shows you how to create software for rendering complete three-dimensional scenes. The authors explain the foundational theoretical concepts as well as the practical programming techniques that will enable you to create your own animated and...
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Main Authors: | , |
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Format: | Ebook |
Language: | English |
Published: |
Boca Raton :
CRC Press, Taylor & Francis Group,
2022.
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Edition: | First edition. |
Subjects: | |
Online Access: | Access via Directory of Open Access Books |
Summary: | "Developing Graphics Frameworks with Python and OpenGL shows you how to create software for rendering complete three-dimensional scenes. The authors explain the foundational theoretical concepts as well as the practical programming techniques that will enable you to create your own animated and interactive computer-generated worlds. You will learn how to combine the power of OpenGL, the most widely adopted cross-platform API for GPU programming, with the accessibility and versatility of the Python programming language. Topics you will explore include generating geometric shapes, transforming objects with matrices, applying image-based textures to surfaces, and lighting your scene. Advanced sections explain how to implement procedurally generated textures, post-processing effects, and shadow mapping. In addition to the sophisticated graphics framework you will develop throughout this book, with the foundational knowledge you will gain, you will be able to adapt and extend the framework to achieve even more spectacular graphical results"-- |
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Physical Description: | 1 online resource (ix, 334 pages) : illustrations (some colour) |
Bibliography: | Includes bibliographical references and index. |
ISBN: | 9781003181378 1003181376 9781000407952 1000407950 9780367721800 0367721805 9781032021461 1032021462 |