Art and research with cartoons and graphic novels / Dr. Sally Campbell Galman.

Are comics, graphic novels and art the true cultivators of childhood wisdom? In this podcast, Dr. Sally Campbell Galman, a Professor of Child and Family Studies at the University of Massachusetts, Amherst, explores comics and arts-based research, questioning the conventional wisdom of childhood. As...

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Bibliographic Details
Main Author: Galman, Sally Campbell (Creator, Speaker)
Format: Streaming audio
Language:English
Published: London : QSR International, 2022.
Series:NVivo podcast - between the data.
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Online Access:SAGE
Description
Summary:Are comics, graphic novels and art the true cultivators of childhood wisdom? In this podcast, Dr. Sally Campbell Galman, a Professor of Child and Family Studies at the University of Massachusetts, Amherst, explores comics and arts-based research, questioning the conventional wisdom of childhood. As an anthropologist, Galman explains how she approaches childhood in an innovative way, attempting to bypass the 'adultist impulses to make the child a nostalgic project' and instead to adopt the perception that 'children are people now . . . children are experts about themselves'. She explains how she can do this through her skills as an artist, whereby she can express her experiences through art, getting to the core of the data in a way that would be much more difficult via more traditional methods of data analysis.Galman goes on to discuss the Gender Moxie Project, which aimed to investigate the experiences and resilience of gender-diverse children in their schools, communities and homes. Sally had spoken to more than 300 families in the United States and had begun recruiting participants in Germany when the COVID-19 pandemic interrupted and prevented research strategies from continuing.The project found, for example, that gender-normative children benefit from a gender-diverse child in their school or class. This is brought about by the conversations of diversity that are introduced by experiencing difference, which benefits all those involved.Creating a graphic novel is an emotionally exhausting and heavily involved process, Galman explains. She shares her work with the participants, and they are often excited not only to have a space where they are listened to but also to have their stories told in a positive way.This podcast series is brought to you by a collaborative partnership between SAGE Publishing and QSR International: https://www.qsrinternational.com.
Physical Description:1 online resource (audio file).
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