Gamification in education : breakthroughs in research and practice / [edited by] Information Resources Management Association, USA.
"This book is an innovative reference source for the latest academic material on the different approaches and issues faced in integrating games within curriculums to achieve successful and enjoyable learning activities. Highlighting a range of topics such as learning through play, virtual world...
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Corporate Author: | |
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Format: | Ebook |
Language: | English |
Published: |
Hershey, PA :
IGI Global,
[2018]
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Subjects: | |
Online Access: | InfoSci-Science, Engineering, and Information Technology Books 2018 |
Summary: | "This book is an innovative reference source for the latest academic material on the different approaches and issues faced in integrating games within curriculums to achieve successful and enjoyable learning activities. Highlighting a range of topics such as learning through play, virtual worlds, and educational computer games"-- |
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Physical Description: | 1 online resource (xii, 677 pages) |
Bibliography: | Includes bibliographical references. |