Virtual reality games for rehabilitation / Eva Brooks, David J. Brown, editors.

This volume focuses on games to manage and facilitate rehabilitation. It emphasizes user practice, attitudes, and experience, and their changing place within developing rehabilitation frameworks. It looks at how users have adopted, integrated, and innovated with games to facilitate rehabilitation. T...

Full description

Saved in:
Bibliographic Details
Other Authors: Brooks, Eva (Editor), Brown, David Joseph, 1964- (Editor)
Format: Ebook
Language:English
Published: New York, NY : Springer, 2023.
Series:Virtual reality technologies for health and clinical applications
Subjects:
Online Access:Springer eBooks
Description
Summary:This volume focuses on games to manage and facilitate rehabilitation. It emphasizes user practice, attitudes, and experience, and their changing place within developing rehabilitation frameworks. It looks at how users have adopted, integrated, and innovated with games to facilitate rehabilitation. Topics include game technology, game design and accessibility, web-based technologies vs pervasive and mobile technologies, social and collaborative aspects, and rehabilitative outcome. Games for rehabilitation are gaining interest from different communities such as medicine, psychology, and rehabilitation. A distinction can be made between games specifically made for rehabilitative purposes and games made for the general public but that are used in rehabilitation as well. Games have allowed the building of new/complementary forms for rehabilitation and offered new options to produce rehabilitative activities and experiences.
Item Description:Aiming for Equivalence.
Physical Description:1 online resource (279 pages).
Bibliography:References -- Chapter 3: The Role of VR Simulation and Game Technology in the Understanding and Treatment of Visual Impairments -- Introduction -- Nature of the Impairments -- Glaucoma -- Cataracts -- Age-Related Macular Degeneration -- Diabetic Retinopathy -- Hemianiopia -- Diplopia -- Colour Blindness -- VR Simulation for Clinical Training -- Simulating the Appearance of Visual Impairments -- Physical Intervention to Modify Vision -- 2D Computer Simulation of Impaired Vision -- Simulation of Visual Impairments Using a VR System -- The Relationship Between VR and Game Technology.
ISBN:9781071633717
1071633716
Availability
Requests
Request this item Request this AUT item so you can pick it up when you're at the library.
Interlibrary Loan With Interlibrary Loan you can request the item from another library. It's a free service.